Svart hål
This commit is contained in:
@@ -13,6 +13,29 @@ namespace Universe.App.Graphics;
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/// <summary>Offscreen tests of the production shaders; no desktop capture or mouse control.</summary>
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internal static class GraphicsReport
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{
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public static void RunBlackHole(GL gl, UniverseRenderer renderer, UniverseNeighborhood neighborhood, StarData hole,
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double cellSize, int width, int height)
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{
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var center = UniversePosition.AtCellCenter(neighborhood.ActiveSystem.Coordinate, cellSize);
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var body = center.Add(hole.PositionMeters, cellSize);
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var camera = new FlyCamera(body.Add(new DVector3(0, 0, hole.RadiusMeters * 80), cellSize), cellSize);
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camera.RequestBlackHoleView(neighborhood.ActiveSystem, hole, [neighborhood.ActiveSystem]);
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for (var i = 0; i < 600; i++) camera.Update(1d / 60, DVector3.Zero, neighborhood);
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for (var i = 0; i < 4; i++) renderer.Render(camera, neighborhood, 1d / 60);
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renderer.ProfileFrame = true;
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renderer.Render(camera, neighborhood, 1d / 60);
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renderer.ProfileFrame = false;
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gl.Finish();
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if (gl.GetError() is var error && error != GLEnum.NoError) throw new InvalidOperationException($"Black hole GL error: {error}");
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var pixels = Read(gl, width, height);
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if (pixels.Any(p => !float.IsFinite(p)) || pixels.Where((_, i) => i % 4 != 3).Max() < .2)
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throw new InvalidOperationException("Black hole produced invalid or empty output.");
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var directory = Path.Combine(AppContext.BaseDirectory, "graphics-report"); Directory.CreateDirectory(directory);
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var path = Path.Combine(directory, "black-hole.png");
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WritePng(path, width, height, pixels, false);
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Console.WriteLine($"Black hole: {hole.Name}; {hole.BlackHole!.MassSolar:F0} solar masses; camera {camera.Position.RelativeTo(body, cellSize).Length / hole.RadiusMeters:F2} horizons; lensing {renderer.FrameTimings["black hole lensing"]:F2} ms at {width}x{height}; image {path}");
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}
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public static void RunTerrainPerformance(GL gl, UniverseRenderer renderer, UniverseNeighborhood neighborhood, double cellSize, int width, int height)
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{
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var system = neighborhood.ActiveSystem;
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@@ -36,6 +36,7 @@ internal sealed class PerformanceOverlay : IDisposable
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AddMetric("ATMOSPHERE", "ATMOSPHERE");
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AddMetric("CLOUDS / COMPOSITE", "CLOUDS / COMPOSITE");
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AddMetric("SUN GLOW", "SUN GLOW");
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AddMetric("BLACK HOLE / LENSING", "BLACK HOLE / LENSING");
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AddMetric("BLOOM / POST", "BLOOM / POST");
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rows.Add(("SHADOWS IN PLANET", "SEE PLANET MS", false));
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rows.Add(("CPU SUBMIT", $"{Number(cpuMilliseconds)} MS", false));
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118
src/Universe.App/Graphics/Shaders/black-hole.frag.glsl
Normal file
118
src/Universe.App/Graphics/Shaders/black-hole.frag.glsl
Normal file
@@ -0,0 +1,118 @@
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#version 330 core
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#include "camera-ray.glsl"
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in vec2 vUv;
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uniform sampler2D uScene;
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uniform sampler2D uDepth;
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uniform vec3 uCamera; // Relative to the hole, in Schwarzschild radii.
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uniform vec3 uDiskX;
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uniform vec3 uDiskNormal;
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uniform vec3 uDiskZ;
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uniform float uHorizonMeters;
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uniform float uOuterRadius;
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uniform float uBrightness;
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uniform float uTime;
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uniform float uSeed;
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uniform float uFar;
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uniform int uSteps;
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out vec4 fragColor;
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float hash21(vec2 p) {
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vec3 p3=fract(vec3(p.xyx)*.1031);
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p3+=dot(p3,p3.yzx+33.33);
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return fract((p3.x+p3.y)*p3.z);
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}
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float valueNoise(vec2 p) {
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vec2 i=floor(p),f=fract(p); f=f*f*(3.0-2.0*f);
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float y=mod(i.y,64.0),nextY=mod(i.y+1.0,64.0);
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return mix(mix(hash21(vec2(i.x,y)),hash21(vec2(i.x+1.0,y)),f.x),
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mix(hash21(vec2(i.x,nextY)),hash21(vec2(i.x+1.0,nextY)),f.x),f.y);
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}
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vec3 diskLight(vec3 p,vec3 ray) {
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float radius=length(p),angle=atan(dot(p,uDiskZ),dot(p,uDiskX));
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float rotation=uTime*.24/pow(radius/3.0,1.5);
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float azimuth=angle*10.185916; // 64 cells around the disk: no atan seam.
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vec2 flow=vec2(log(radius)*38.0,azimuth-rotation+log(radius)*11.0);
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float turbulence=valueNoise(flow+uSeed)*.55+valueNoise(flow*vec2(2.03,2.0))*.28+valueNoise(flow*vec2(4.1,4.0))*.17;
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float threads=valueNoise(vec2(radius*110.0+turbulence*3.0,azimuth*2.0-rotation));
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float bands=valueNoise(vec2(log(radius)*92.0,azimuth-rotation*.3));
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float structure=(.35+.95*turbulence)*(.55+.65*threads)*(.6+.5*bands);
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float inner=smoothstep(3.0,3.5,radius);
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float outer=1.0-smoothstep(uOuterRadius*.68,uOuterRadius,radius);
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float thermal=pow(3.0/max(radius,3.0),1.7);
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vec3 cool=vec3(.42,.16,.07),hot=vec3(1.0,.87,.68);
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vec3 tint=mix(cool,hot,pow(clamp(thermal*1.4,0.0,1.0),.6));
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// Local orbital velocity and Schwarzschild redshift. This is an artistic
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// thin-disk emission model, rather than a full relativistic plasma simulation.
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vec3 tangent=normalize(cross(uDiskNormal,p));
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float beta=sqrt(.5/max(radius-1.0,1.0));
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float doppler=sqrt(1.0-beta*beta)/max(.25,1.0-beta*dot(tangent,-normalize(ray)));
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float redshift=sqrt(max(.05,1.0-1.0/radius));
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float boost=clamp(pow(doppler*redshift,3.0),.18,3.5);
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return tint*structure*inner*outer*thermal*boost*uBrightness;
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}
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vec3 sky(vec3 direction) {
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float front=dot(direction,uForward);
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if(front>.001) {
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vec2 uv=vec2(dot(direction,uRight)/(front*uAspect),dot(direction,uUp)/front)/uTanHalfFov*.5+.5;
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if(all(greaterThanEqual(uv,vec2(0)))&&all(lessThanEqual(uv,vec2(1))))return texture(uScene,uv).rgb;
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}
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// Rays can curl behind the camera. Fill those directions with a fixed
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// world-oriented starfield, without mirroring the screen at its edges.
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vec2 sphere=vec2(atan(direction.z,direction.x),asin(clamp(direction.y,-1.0,1.0)))*vec2(700,700);
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vec2 cell=floor(sphere),q=fract(sphere)-.5;
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float star=step(.996,hash21(cell))*exp(-dot(q,q)*150.0);
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float band=pow(max(0.0,1.0-abs(dot(direction,normalize(vec3(.32,.72,.48))))),17.0);
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return vec3(.00018,.00025,.0005)+vec3(.0013,.0016,.0026)*band+star*vec3(.35,.42,.55);
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}
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vec3 acceleration(vec3 p,float angularMomentumSquared) {
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float r2=dot(p,p);
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// The null-geodesic orbit equation u''+u=1.5*u² (rs=1), expressed
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// as a central force with conserved angular momentum.
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return -1.5*angularMomentumSquared*p/(r2*r2*sqrt(r2));
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}
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void main() {
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vec4 original=texture(uScene,vUv);
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vec3 rd=cameraRay(vUv),p=uCamera;
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float domain=max(32.0,uOuterRadius*2.3);
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float b=dot(p,rd),c=dot(p,p)-domain*domain,discriminant=b*b-c;
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if(discriminant<0.0||-b+sqrt(max(0.0,discriminant))<0.0){fragColor=original;return;}
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float entry=max(0.0,-b-sqrt(discriminant));
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float sceneDepth=texture(uDepth,vUv).r;
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float sceneDistance=(exp2(sceneDepth*log2(1.0+uFar))-1.0)/max(.001,dot(rd,uForward))/uHorizonMeters;
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if(sceneDepth<.999999&&sceneDistance<entry){fragColor=original;return;}
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p+=rd*entry;
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vec3 velocity=rd;
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vec3 momentum=cross(p,velocity);
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float h2=dot(momentum,momentum);
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vec3 emission=vec3(0);
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float transmission=1.0;
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bool captured=false,escaped=false;
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for(int i=0;i<512;i++) {
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if(i>=uSteps)break;
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float r=length(p);
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if(r<1.025){captured=true;break;}
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if(r>domain+1.0&&dot(p,velocity)>0.0){escaped=true;break;}
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float stepSize=clamp(r*.085,.025,2.5);
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vec3 a=acceleration(p,h2);
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vec3 middle=p+velocity*stepSize*.5;
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vec3 next=p+(velocity+a*stepSize*.5)*stepSize;
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vec3 nextVelocity=velocity+acceleration(middle,h2)*stepSize;
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float height=dot(p,uDiskNormal),nextHeight=dot(next,uDiskNormal);
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if(height*nextHeight<0.0) {
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vec3 hit=mix(p,next,height/(height-nextHeight));
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float diskRadius=length(hit);
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if(diskRadius>3.0&&diskRadius<uOuterRadius) {
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float opacity=.88*(1.0-smoothstep(uOuterRadius*.8,uOuterRadius,diskRadius));
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emission+=transmission*diskLight(hit,velocity)*opacity;
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transmission*=1.0-opacity;
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}
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}
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p=next;velocity=nextVelocity;
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if(transmission<.008)break;
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}
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vec3 background=(captured||(!escaped&&transmission>.008))?vec3(0):sky(normalize(velocity));
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float impact=length(cross(uCamera,rd));
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float photonRing=exp(-pow((impact-2.59808)/.022,2.0))*.15;
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vec3 color=emission+background*transmission+vec3(1.0,.66,.34)*photonRing;
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fragColor=vec4(color,original.a);
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}
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@@ -40,6 +40,7 @@ internal sealed class UniverseRenderer : IDisposable
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private ShaderProgram _rock;
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private ShaderProgram _rockPoints;
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private ShaderProgram _sunGlow;
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private ShaderProgram _blackHole;
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private ShaderProgram _ocean;
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private ShaderProgram _clouds;
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private ShaderProgram _cloudComposite;
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@@ -53,6 +54,7 @@ internal sealed class UniverseRenderer : IDisposable
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private RenderTarget _scene = null!;
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private RenderTarget _gasInput = null!;
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private RenderTarget _glareTarget = null!;
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private RenderTarget _blackHoleTarget = null!;
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private RenderTarget _scatterA = null!;
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private RenderTarget _scatterB = null!;
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private RenderTarget _bloomA = null!;
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@@ -107,6 +109,7 @@ internal sealed class UniverseRenderer : IDisposable
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_rock = Program("rock.vert", "rock.frag");
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_rockPoints = Program("rock-point.vert", "rock-point.frag");
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_sunGlow = Program("fullscreen.vert", "sun-glow.frag");
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_blackHole = Program("fullscreen.vert", "black-hole.frag");
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_ocean = Program("fullscreen.vert", "ocean.frag");
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_clouds = Program("fullscreen.vert", "cloud.frag");
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_cloudComposite = Program("fullscreen.vert", "cloud-composite.frag");
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@@ -168,7 +171,7 @@ internal sealed class UniverseRenderer : IDisposable
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foreach (var pair in new[] { ("terrain.vert","terrain.frag"),("star.vert","star.frag"),("fullscreen.vert","sky.frag"),("point.vert","point.frag"),
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("fullscreen.vert","atmosphere.frag"),("fullscreen.vert","bright.frag"),("fullscreen.vert","blur.frag"),("fullscreen.vert","final.frag"),("fullscreen.vert","ring.frag"),
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("fullscreen.vert","gas.frag"),("rock.vert","rock.frag"),("rock-point.vert","rock-point.frag"),("fullscreen.vert","sun-glow.frag"),("fullscreen.vert","ocean.frag"),
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("fullscreen.vert","cloud.frag"),("fullscreen.vert","cloud-composite.frag") })
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("fullscreen.vert","cloud.frag"),("fullscreen.vert","cloud-composite.frag"),("fullscreen.vert","black-hole.frag") })
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replacements.Add(Program(pair.Item1, pair.Item2));
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}
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catch (Exception error)
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@@ -186,6 +189,7 @@ internal sealed class UniverseRenderer : IDisposable
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_sunGlow.Dispose(); _sunGlow = replacements[12];
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_ocean.Dispose(); _ocean = replacements[13];
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_clouds.Dispose(); _clouds = replacements[14]; _cloudComposite.Dispose(); _cloudComposite = replacements[15];
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_blackHole.Dispose(); _blackHole = replacements[16];
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}
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public void SetActiveSystem(SectorCoordinate coordinate)
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@@ -211,9 +215,11 @@ internal sealed class UniverseRenderer : IDisposable
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_height = System.Math.Max(height, 1);
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_cloudRaw?.Dispose(); _cloudRaw = null;
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_scene?.Dispose(); _gasInput?.Dispose(); _glareTarget?.Dispose(); _scatterA?.Dispose(); _scatterB?.Dispose(); _bloomA?.Dispose(); _bloomB?.Dispose();
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_blackHoleTarget?.Dispose();
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_scene = new(_gl, _width, _height, true);
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_gasInput = new(_gl, _width, _height, true);
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_glareTarget = new(_gl, _width, _height);
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_blackHoleTarget = new(_gl, _width, _height);
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_scatterA = new(_gl, _width, _height);
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_scatterB = new(_gl, _width, _height);
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_bloomA = new(_gl, System.Math.Max(1, _width / 4), System.Math.Max(1, _height / 4));
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@@ -258,7 +264,7 @@ internal sealed class UniverseRenderer : IDisposable
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_sky.Set("uNoise", 4); _sky.Set("uTime", (float)_time);
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_sky.Set("uLightCount", system.Stars.Count);
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_sky.SetVectorArray("uStarDirections", starPositions.Select(p => p.Normalized().ToVector3()).ToArray());
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_sky.SetVectorArray("uStarColors", system.Stars.Select(s => s.Color).ToArray());
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_sky.SetVectorArray("uStarColors", system.Stars.Select(s => s.IsBlackHole ? Vector3.Zero : s.Color).ToArray());
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_sky.SetFloatArray("uStarAngles", system.Stars.Select((s, i) => (float)System.Math.Asin(System.Math.Clamp(ApparentStarRadius(s, starPositions[i].Length) / starPositions[i].Length, 0, 1))).ToArray());
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_gpuProfiler.BeginPass("SKY / STARFIELD");
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_fullscreen.Draw();
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@@ -295,6 +301,10 @@ internal sealed class UniverseRenderer : IDisposable
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composed = DrawClouds(camera, system, far, composed);
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_gpuProfiler.EndPass();
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Mark("clouds");
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_gpuProfiler.BeginPass("BLACK HOLE / LENSING");
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composed = DrawBlackHoles(camera, system, far, composed);
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_gpuProfiler.EndPass();
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Mark("black hole lensing");
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_gpuProfiler.BeginPass("SUN GLOW");
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DrawSunGlow(camera, system, starPositions, far, composed);
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_gpuProfiler.EndPass();
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@@ -380,6 +390,7 @@ internal sealed class UniverseRenderer : IDisposable
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var origin = UniversePosition.AtCellCenter(system.Coordinate, camera.CellSizeMeters);
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foreach (var star in system.Stars)
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{
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if (star.IsBlackHole) continue;
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var rel = origin.Add(star.PositionMeters, camera.CellSizeMeters).RelativeTo(camera.Position, camera.CellSizeMeters);
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AddPoint(points, rel, star.Color * 1.3f, 3.2f);
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}
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@@ -748,6 +759,7 @@ internal sealed class UniverseRenderer : IDisposable
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for (var i = 0; i < system.Stars.Count; i++)
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{
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var star = system.Stars[i];
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if (star.IsBlackHole) continue;
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_star.Set("uCenter", positions[i].ToVector3());
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_star.Set("uRadius", (float)ApparentStarRadius(star, positions[i].Length));
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_star.Set("uColor", star.Color);
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@@ -756,6 +768,32 @@ internal sealed class UniverseRenderer : IDisposable
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}
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}
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private RenderTarget DrawBlackHoles(FlyCamera camera, StarSystemData system, float far, RenderTarget source)
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{
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var star = system.Stars.FirstOrDefault(s => s.IsBlackHole);
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if (star?.BlackHole is not { } hole) return source;
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var center = UniversePosition.AtCellCenter(system.Coordinate, camera.CellSizeMeters);
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var relative = center.Add(star.PositionMeters, camera.CellSizeMeters).RelativeTo(camera.Position, camera.CellSizeMeters);
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if (DVector3.Dot(relative, camera.Forward) < -hole.HorizonRadiusMeters * 32) return source;
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_gl.Disable(GLEnum.DepthTest); _gl.Disable(GLEnum.Blend); _gl.DepthMask(false);
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_blackHoleTarget.Bind(); _blackHole.Use(); SetCameraRay(_blackHole, camera);
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BindTexture(0, source.Color); BindTexture(1, _scene.Depth);
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var axis = System.Math.Abs(hole.DiskNormal.Y) < .9 ? new DVector3(0, 1, 0) : new DVector3(1, 0, 0);
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var x = DVector3.Cross(hole.DiskNormal, axis).Normalized();
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var z = DVector3.Cross(x, hole.DiskNormal).Normalized();
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_blackHole.Set("uScene", 0); _blackHole.Set("uDepth", 1); _blackHole.Set("uFar", far);
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_blackHole.Set("uCamera", (-relative / hole.HorizonRadiusMeters).ToVector3());
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_blackHole.Set("uDiskX", x.ToVector3()); _blackHole.Set("uDiskZ", z.ToVector3());
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_blackHole.Set("uDiskNormal", hole.DiskNormal.ToVector3());
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_blackHole.Set("uHorizonMeters", (float)hole.HorizonRadiusMeters);
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_blackHole.Set("uOuterRadius", (float)hole.DiskOuterRadiusInHorizons);
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_blackHole.Set("uBrightness", (float)hole.DiskBrightness);
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_blackHole.Set("uSteps", hole.RaySteps); _blackHole.Set("uTime", (float)_time);
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_blackHole.Set("uSeed", (float)(star.Seed & 65535) * .01f);
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_fullscreen.Draw();
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return _blackHoleTarget;
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}
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private RenderTarget DrawAtmospheres(FlyCamera camera, StarSystemData system, float far)
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{
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var center = UniversePosition.AtCellCenter(system.Coordinate, camera.CellSizeMeters);
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@@ -948,7 +986,7 @@ internal sealed class UniverseRenderer : IDisposable
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var z = DVector3.Dot(position, camera.Forward); var distance = position.Length;
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var apparentRadius = ApparentStarRadius(star, distance);
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var front = System.Math.Max(1, z - apparentRadius * 1.06);
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var intensity = z > 0 ? glow.Attenuation(distance, star.LuminositySolar) : 0;
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var intensity = z > 0 && !star.IsBlackHole ? glow.Attenuation(distance, star.LuminositySolar) : 0;
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var uv = new Vector3((float)(.5 + DVector3.Dot(position, camera.Right) / (2 * System.Math.Max(1, z) * tan * aspect)),
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(float)(.5 + DVector3.Dot(position, camera.Up) / (2 * System.Math.Max(1, z) * tan)),
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(float)(System.Math.Log2(1 + front) / System.Math.Log2(1 + far)));
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@@ -1044,6 +1082,7 @@ internal sealed class UniverseRenderer : IDisposable
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_benchmarkOverlay.Dispose();
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_gas.Dispose(); _rock.Dispose(); _rockPoints.Dispose(); _emptyRing.Dispose(); _gasInput.Dispose();
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_sunGlow.Dispose(); _glareTarget.Dispose();
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_blackHole.Dispose(); _blackHoleTarget.Dispose();
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_ocean.Dispose();
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_clouds.Dispose(); _cloudComposite.Dispose(); _cloudNoise.Dispose(); _emptyCloudDensity.Dispose(); _materials.Dispose(); _cloudRaw?.Dispose();
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_scene.Dispose(); _scatterA.Dispose(); _scatterB.Dispose(); _bloomA.Dispose(); _bloomB.Dispose(); _noise.Dispose();
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@@ -272,7 +272,7 @@ public sealed class FlyCamera
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public void RequestStarView(IEnumerable<StarSystemData> systems)
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{
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var nearest = systems.SelectMany(system => system.Stars.Select(star => (System: system, Star: star)))
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var nearest = systems.SelectMany(system => system.Stars.Where(s => !s.IsBlackHole).Select(star => (System: system, Star: star)))
|
||||
.MinBy(body => World(body.System, body.Star.PositionMeters).RelativeTo(Position, CellSizeMeters).LengthSquared);
|
||||
if (nearest.Star is null) return;
|
||||
var bodyPosition = World(nearest.System, nearest.Star.PositionMeters);
|
||||
@@ -280,6 +280,28 @@ public sealed class FlyCamera
|
||||
BeginFlight(bodyPosition, radial, nearest.Star.RadiusMeters * 2.55, nearest.Star.RadiusMeters * 5, -radial, new(0, 1, 0), 10_000_000);
|
||||
}
|
||||
|
||||
public void RequestBlackHoleView(StarSystemData system, StarData star, IEnumerable<StarSystemData> departureSystems)
|
||||
{
|
||||
if (star.BlackHole is not { } hole) return;
|
||||
var body = World(system, star.PositionMeters);
|
||||
var equator = Perpendicular(hole.DiskNormal);
|
||||
var radial = (equator * System.Math.Cos(.075) + hole.DiskNormal * System.Math.Sin(.075)).Normalized();
|
||||
var up = RotateAround(hole.DiskNormal, -radial, .18);
|
||||
Departure? departure = null;
|
||||
var escape = departureSystems.SelectMany(s => s.Planets.Where(p => !p.IsGasPlanet).Select(p => (System: s, Planet: p)))
|
||||
.MinBy(p => World(p.System, p.Planet.PositionMeters).RelativeTo(Position, CellSizeMeters).Length / p.Planet.RadiusMeters);
|
||||
if (escape.Planet is { } solid)
|
||||
{
|
||||
var origin = World(escape.System, solid.PositionMeters);
|
||||
var start = Position.RelativeTo(origin, CellSizeMeters);
|
||||
if (start.Length < solid.MaximumTerrainRadiusMeters * 1.1)
|
||||
departure = new(origin, start.Normalized(), body.RelativeTo(origin, CellSizeMeters).Normalized(),
|
||||
start.Length, solid.MaximumTerrainRadiusMeters * 1.12);
|
||||
}
|
||||
BeginFlight(body, radial, star.RadiusMeters * 26, star.RadiusMeters * 70, -radial, up,
|
||||
star.RadiusMeters * .08, duration: 9, fieldOfView: 32 * System.Math.PI / 180, departure: departure);
|
||||
}
|
||||
|
||||
private UniversePosition World(StarSystemData system, DVector3 offset) => UniversePosition.AtCellCenter(system.Coordinate, CellSizeMeters).Add(offset, CellSizeMeters);
|
||||
|
||||
private void BeginFlight(UniversePosition body, DVector3 radial, double finalRadius, double approachRadius, DVector3 forward, DVector3 up, double speed,
|
||||
|
||||
@@ -52,7 +52,7 @@ public sealed class UniverseApplication : IDisposable
|
||||
_planetHotkeys = configuration.Startup.PlanetHotkeys;
|
||||
var catalogPath = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(configPath)!, configuration.KnownSolarSystemsFile));
|
||||
var catalog = KnownSolarSystemCatalog.Load(catalogPath, configuration.CellSizeMeters);
|
||||
_generator = new(configuration.Seed, configuration.CellSizeMeters, catalog);
|
||||
_generator = new(configuration.Seed, configuration.CellSizeMeters, catalog, configuration.BlackHoles);
|
||||
_streamer = new(_generator);
|
||||
var initialSystem = configuration.ResolveStartup(catalog).System;
|
||||
_homeSystem = catalog.GetById("sol");
|
||||
@@ -72,7 +72,7 @@ public sealed class UniverseApplication : IDisposable
|
||||
var options = WindowOptions.Default with
|
||||
{
|
||||
Title = "Universe | loading",
|
||||
IsVisible = !Environment.GetCommandLineArgs().Any(a => a is "--graphics-report" or "--scene-report" or "--ocean-report" or "--cloud-report" or "--terrain-report" or "--menu-report" or "--terrain-perf-report"),
|
||||
IsVisible = !Environment.GetCommandLineArgs().Any(a => a is "--graphics-report" or "--scene-report" or "--ocean-report" or "--cloud-report" or "--terrain-report" or "--menu-report" or "--terrain-perf-report" or "--black-hole-report"),
|
||||
Size = new Vector2D<int>(1440, 900),
|
||||
VSync = true,
|
||||
PreferredDepthBufferBits = 24,
|
||||
@@ -93,6 +93,14 @@ public sealed class UniverseApplication : IDisposable
|
||||
var gl = _window.CreateOpenGL();
|
||||
_input = _window.CreateInput();
|
||||
_renderer = new(gl, _window.FramebufferSize.X, _window.FramebufferSize.Y);
|
||||
if (Environment.GetCommandLineArgs().Contains("--black-hole-report"))
|
||||
{
|
||||
var target = _streamer.FindNearestBlackHole(_camera.Position)
|
||||
?? throw new InvalidOperationException("No black hole found; check blackHoles.occurrenceChance.");
|
||||
GraphicsReport.RunBlackHole(gl, _renderer, _streamer.Load(target.System.Coordinate), target.Hole,
|
||||
_generator.CellSizeMeters, _window.FramebufferSize.X, _window.FramebufferSize.Y);
|
||||
_window.Close(); return;
|
||||
}
|
||||
if (Environment.GetCommandLineArgs().Contains("--terrain-perf-report"))
|
||||
{ GraphicsReport.RunTerrainPerformance(gl, _renderer, _neighborhood, _generator.CellSizeMeters, _window.FramebufferSize.X, _window.FramebufferSize.Y); _window.Close(); return; }
|
||||
if (Environment.GetCommandLineArgs().Contains("--menu-report"))
|
||||
@@ -235,6 +243,16 @@ public sealed class UniverseApplication : IDisposable
|
||||
if (_benchmark?.IsRunning == true && key != Key.F1) return;
|
||||
if (key == Key.Escape)
|
||||
_window.Close();
|
||||
else if (key == Key.E)
|
||||
{
|
||||
var target = _streamer.FindNearestBlackHole(_camera.Position);
|
||||
if (target is { } hole)
|
||||
{
|
||||
_player = null;
|
||||
_camera.RequestBlackHoleView(hole.System, hole.Hole, _neighborhood.NearbySystems.Append(_neighborhood.ActiveSystem));
|
||||
}
|
||||
else _window.Title = "Universe | No black hole found in the search area";
|
||||
}
|
||||
else if (_player is not null && key != Key.F1) return;
|
||||
else if (key == Key.Q)
|
||||
_camera.RequestFocus(_neighborhood.NearbySystems.Append(_neighborhood.ActiveSystem));
|
||||
|
||||
Reference in New Issue
Block a user