6 lines
163 B
GLSL
6 lines
163 B
GLSL
#version 330 core
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in vec2 vUv;
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uniform sampler2D uColor;
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uniform float uAlphaCutoff;
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void main(){if(uAlphaCutoff>0.0&&texture(uColor,vUv).a<uAlphaCutoff)discard;}
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