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Universe/src/Universe.App/Graphics/Shaders/vegetation-depth.frag.glsl

6 lines
163 B
GLSL

#version 330 core
in vec2 vUv;
uniform sampler2D uColor;
uniform float uAlphaCutoff;
void main(){if(uAlphaCutoff>0.0&&texture(uColor,vUv).a<uAlphaCutoff)discard;}